It’s been a while as usual. And we’ve been pretty darn busy working on a number of things.
The Very Organized Thief has kind of thrown us for a loop, forcing us to think a lot more about what our intentions are and what needs to be done before we go to much further. We really weren’t prepared for the kind of response that we got, but we’re also kind of glad that the response we have received has been so positive. It has really helped us focus on our goals and push ourselves even further towards where we want to go.
It’s also been a bit hot lately. Not extremely hot, but hot enough to make working in “the office” a humid sauna.
Getting Very Organized
As life gets increasingly busy (despite the fact that I have no classes currently), more things need doing. That, and dual planning to help promote Redef Games related things and myself, since I’ll be needing to look for a job once I’ve completed my studies (which is soon!).
Elise and I have been spending a fair amount of time outside talking about what we’re going to do for The Very Organized Thief, our current game, and her next videos for her YouTube channel, and possibly my own.
We’ve been talking about the possibility of doing Let’s Plays, which has been something we’ve been talking about for a while. It’s kind of a perfect excuse for us to play more games, and do something together. We rarely have time to play games as life in general and Redef takes huge chunks out of it, so playing them with a purpose is a good enough excuse for us to them. (LoL)
We’ve also been dusting off a lot of old notes to help us work some things out. We have a few plans, well more like possibilities, of what we can do and how we can do it. But much of it depends on the completion of our current game and getting a few other things off the ground.
In other words, busy! But some good things are incoming!
The Projects Section
This has been meaning to go up for a year… *shakes head* pretty bad. But it’s finally up. You kind of forget how much you’ve done until you structure it visually.
Many of the projects I’ve been working on is Redefinition Games related, primarily to fill in a bit of knowledge about something I didn’t know about. The frameworks and engines were especially invaluable tools for learning these things. I also wrote a number of tools that we’ve been using to help with streamlining our workflow at Redef, some of which I’m hoping to spend a bit more time on to eventually zip up and provide them to download.
I’ll most likely move the games list onto it’s own page. There have been a few little wire prototype games and tests scenes we’ve made that I’d like to put up. I also want to make it easier for people to just look at games.
I will also be adding a “Demos” section to show off some off the tech we’ve been working on, which is something I’m also working on lately as well.
A Little Break
When you’ve been working on something for a long time and things start to get extremely grind-y, it’s time to step back and little and take a breather. I think it’s important for any person who is creating and/or focusing on something for a long time to take a break away every now and then, do something else for a while and then come back to it. It just helps clear your head, get anything that’s been lingering in there for a while out, and makes you feel a little better that you’ve completed something. But the key to it being useful is that it has to be something small, and completable.
Web Dev Weekend
So last weekend I ended up updating this blog with a new look. It’s been one of those things I’d been meaning do for sometime but have just never really had the time to do it, mostly due to focusing to much on Redefinition Games developments.
I also didn’t want to use too many colours or image elements in the design. I really wanted to do something that was mostly solid black and white to try and emphasis any images that may appear on the site. I rarely upload images, so making them stand out is pretty important (“oh Colour!”). Because lets face it, I type WAY to much and pictures can be refreshing to look at.
I’m definitely going to be tweaking the design over the coming months, but I’m a little happier now that it’s done. Secondary to that, I now feel like I can come back to programming in Unity without it feeling head->desk enjoyable.
So that’s what has been going on! Until next update.