Posts Tagged ‘Websites’

Nearing The End

As The Very Organized Thief Kickstarter comes to an end and looks like its going to fail. I feel relieved. Mostly because it’s done.

After many months of trying to find the time to make it happen and missing the mark when we did. It’s finally coming to an end. W00!

The last few months have been pretty stressful. Going from school, to exam, to writing a Kickstarter campaign 4 times, to a live Kickstarter campaign filled with a number of nice surprises throwing us through a loop. We were stressed, and I was particularly salty. You could probably gauge my salty level by how frequently I said the word f**k in a spoken sentence. And it was frequent.

After a bit more discussion with Elise, we’ll probably be cancelling it at some point in the next 24 hours. We’ve talked about it and doing that now would just take the remaining load off and get everyone up to date with what’s going on sooner.

The Kickstarter may be a failure, but we learned a frickin’ lot. And it’s done! Well nearly done. We’ve even decided to stop studying for a while longer to completely focus on developing The Very Organized Thief, so good feelings all round.

I’ve also been doing some programming again. Since I’ve been mostly wearing non-game-developer hats lately and getting outside to organize some things (and to think clearly), there wasn’t really much time to do solid programming. But now I have, and it was awesome ~_~. Hopefully I’ll remember to talk about it in a future Very Organized Thief developer diary, so that is something to look forward to.

But yeah, other then that. Feeling relieved.

That’s it for now I guess!

– Alex


Added 14-11-2014

After a little discussion, we decided to just let it run until the end. There’s something we can learn in the last days of the campaign, and we might as well not disrupt that.

Darn Busy!

It’s been a while as usual. And we’ve been pretty darn busy working on a number of things.

The Very Organized Thief has kind of thrown us for a loop, forcing us to think a lot more about what our intentions are and what needs to be done before we go to much further. We really weren’t prepared for the kind of response that we got, but we’re also kind of glad that the response we have received has been so positive. It has really helped us focus on our goals and push ourselves even further towards where we want to go.

It’s also been a bit hot lately. Not extremely hot, but hot enough to make working in “the office” a humid sauna.

Getting Very Organized

As life gets increasingly busy (despite the fact that I have no classes currently), more things need doing. That, and dual planning to help promote Redef Games related things and myself, since I’ll be needing to look for a job once I’ve completed my studies (which is soon!).

Elise and I have been spending a fair amount of time outside talking about what we’re going to do for The Very Organized Thief, our current game, and her next videos for her YouTube channel, and possibly my own.

We’ve been talking about the possibility of doing Let’s Plays, which has been something we’ve been talking about for a while. It’s kind of a perfect excuse for us to play more games, and do something together. We rarely have time to play games as life in general and Redef takes huge chunks out of it, so playing them with a purpose is a good enough excuse for us to them. (LoL)

We’ve also been dusting off a lot of old notes to help us work some things out. We have a few plans, well more like possibilities, of what we can do and how we can do it. But much of it depends on the completion of our current game and getting a few other things off the ground.

In other words, busy! But some good things are incoming!

The Projects Section

This has been meaning to go up for a year… *shakes head* pretty bad. But it’s finally up. You kind of forget how much you’ve done until you structure it visually.

Many of the projects I’ve been working on is Redefinition Games related, primarily to fill in a bit of knowledge about something I didn’t know about. The frameworks and engines were especially invaluable tools for learning these things. I also wrote a number of tools that we’ve been using to help with streamlining our workflow at Redef, some of which I’m hoping to spend a bit more time on to eventually zip up and provide them to download.

I’ll most likely move the games list onto it’s own page. There have been a few little wire prototype games and tests scenes we’ve made that I’d like to put up. I also want to make it easier for people to just look at games.

I will also be adding a “Demos” section to show off some off the tech we’ve been working on, which is something I’m also working on lately as well.

A Little Break

When you’ve been working on something for a long time and things start to get extremely grind-y, it’s time to step back and little and take a breather. I think it’s important for any person who is creating and/or focusing on something for a long time to take a break away every now and then, do something else for a while and then come back to it. It just helps clear your head, get anything that’s been lingering in there for a while out, and makes you feel a little better that you’ve completed something. But the key to it being useful is that it has to be something small, and completable.

Web Dev Weekend

So last weekend I ended up updating this blog with a new look. It’s been one of those things I’d been meaning do for sometime but have just never really had the time to do it, mostly due to focusing to much on Redefinition Games developments.

My objective with this design was to keep it simple and clean. I didn’t want crazy sliding panels and Javascript effects. I just wanted to make something that was easy to read, relatively well presented and easy to maintain considering the frequency I’d be coming back to update it. It’s never fun to come back to a huge mess wondering what the hell you were even trying to do x_x.

I also didn’t want to use too many colours or image elements in the design. I really wanted to do something that was mostly solid black and white to try and emphasis any images that may appear on the site. I rarely upload images, so making them stand out is pretty important (“oh Colour!”). Because lets face it, I type WAY to much and pictures can be refreshing to look at.

I’m definitely going to be tweaking the design over the coming months, but I’m a little happier now that it’s done. Secondary to that, I now feel like I can come back to programming in Unity without it feeling head->desk enjoyable.

———

So that’s what has been going on! Until next update.

– Alex

Christmas Hol…i…day?

As usual it’s been pretty busy as of late. That plus the added heat-wave, christmas craziness, Boxing Day and the New Year coming up. It has been much more manic crazy then usual.

To help summarise the goings on. I’m going to use sub headings!

Website Updates

I’ve been spending a bit of time updating Elise’s website and the Redefinition Games website to support displaying projects and games in multiple layouts.

I ended up writing a WordPress plugin that manages the information it displays as well as lets you control how it gets displayed. I’m quite pleased with how it’s turned out. It still needs some work. The websites also need a bit of work, but it’s a lot better then what was originally in place. Especially for the Redefinition Games ‘Games’ section.

I’m also in the process of updating my own website, but when that gets done, I’m not sure. I’m hoping soon at least LoL

Moving Deathspuds to a Repository

After recently blowing up our Dropbox, we moved Deathspuds to a Repository on BitBucket. To summarise why, I’ll just say I’m probably never using Dropbox ever again, at least for something that large and increasingly delicate. The last few weeks we’ve been moving across and fixing problems, while trying to enjoy a much needed holiday away from our regular daily routines. So it’s been pretty juggle-y.

But so far it’s all looking good, and I can already feel the increase of productivity of using it.

Our Next Game

We’ve been working on it as much as we can considering the chaos of Christmas.

I’ve been updating some of the code in our now named “Red Framework” which we’ve had for a while. I’ve mostly been re-factoring it to fulfil the requirements for the current game.

A lot of the systems we have been developing, have only been tested in their own local test scenarios and some are very specific test cases, so there’s been some fleshing out of the usability of them. We’re hoping the more we do this, the less we’ll end up doing it for future projects.

Elise and I have also been talking in depth about the Game Design as well, which is pretty much worked out in terms of the core gameplay. I won’t be saying exactly what’s going on because we like surprising people.

The title you ask? Some of you may already know the title. If you don’t you may realise you always knew ; )

The Very Organized Thief

We’ve mostly been watching and taking on board everyone’s suggestions. And thinking about some things we would like to add to this version to keep it going a little. We won’t be doing any major changes to the games core mechanics. But we will hopefully add some things to give people a few laughs.

But for now, other plans are taking priority! No point making plans and not following them right? We do have a very good idea of what we are going to do with The Very Organized Thief, that much we can tell you ; )

———————–

So that’s basically what’s been going on for the last few weeks. Busy busy busy. I’ve managed to squeeze in a few hours of actually playing games for a change.

Currently replaying Final Fantasy VII on the PC reliving the nostalgia of my 1998 youth, chilling out with Proteus, and trying to find some time to delve deep into Eldritch. Check em out if you’ve got the time!

But that’s it from me for now. I hope everyone has had a awesome Christmas filled with good memories and presents. And I hope your New Year is grand!

-Alex