As usual it’s been pretty busy as of late. That plus the added heat-wave, christmas craziness, Boxing Day and the New Year coming up. It has been much more manic crazy then usual.
To help summarise the goings on. I’m going to use sub headings!
I’ve been spending a bit of time updating Elise’s website and the Redefinition Games website to support displaying projects and games in multiple layouts.
I ended up writing a WordPress plugin that manages the information it displays as well as lets you control how it gets displayed. I’m quite pleased with how it’s turned out. It still needs some work. The websites also need a bit of work, but it’s a lot better then what was originally in place. Especially for the Redefinition Games ‘Games’ section.
I’m also in the process of updating my own website, but when that gets done, I’m not sure. I’m hoping soon at least LoL
Moving Deathspuds to a Repository
After recently blowing up our Dropbox, we moved Deathspuds to a Repository on BitBucket. To summarise why, I’ll just say I’m probably never using Dropbox ever again, at least for something that large and increasingly delicate. The last few weeks we’ve been moving across and fixing problems, while trying to enjoy a much needed holiday away from our regular daily routines. So it’s been pretty juggle-y.
But so far it’s all looking good, and I can already feel the increase of productivity of using it.
Our Next Game
We’ve been working on it as much as we can considering the chaos of Christmas.
I’ve been updating some of the code in our now named “Red Framework” which we’ve had for a while. I’ve mostly been re-factoring it to fulfil the requirements for the current game.
A lot of the systems we have been developing, have only been tested in their own local test scenarios and some are very specific test cases, so there’s been some fleshing out of the usability of them. We’re hoping the more we do this, the less we’ll end up doing it for future projects.
Elise and I have also been talking in depth about the Game Design as well, which is pretty much worked out in terms of the core gameplay. I won’t be saying exactly what’s going on because we like surprising people.
The title you ask? Some of you may already know the title. If you don’t you may realise you always knew ; )
The Very Organized Thief
We’ve mostly been watching and taking on board everyone’s suggestions. And thinking about some things we would like to add to this version to keep it going a little. We won’t be doing any major changes to the games core mechanics. But we will hopefully add some things to give people a few laughs.
But for now, other plans are taking priority! No point making plans and not following them right? We do have a very good idea of what we are going to do with The Very Organized Thief, that much we can tell you ; )
So that’s basically what’s been going on for the last few weeks. Busy busy busy. I’ve managed to squeeze in a few hours of actually playing games for a change.
Currently replaying Final Fantasy VII on the PC reliving the nostalgia of my 1998 youth, chilling out with Proteus, and trying to find some time to delve deep into Eldritch. Check em out if you’ve got the time!
But that’s it from me for now. I hope everyone has had a awesome Christmas filled with good memories and presents. And I hope your New Year is grand!