Archive for the ‘Updates’ Category

Smouldering In The Heat

Once again it’s been a while since my last post.

My current classes have been shuffled about which has left me on an extended break! Woo! So I’ll be spending much more time focusing on developing our next game.

It’s also been Hot, Cold, BLAZING Hot, Freezing Hot and Blazing Cold. With meanderings of smokey air from a number of fires that have been burning lately. It’s not entirely known whether they are accidental or intentional, but its making the air a little soupy and dry.

The weather in general has really been making it difficult for us to stay on schedule without making our brains melt. Our rooms literally become a sauna, with our computers being the hot rocks in the middle. Not very pleasant, but great for shedding a few kilos at least. So we’re a little behind schedule, yet we’re still making progress.

So what else has been happening?

Disabling Story Games

This year, Elise and I have sworn off doing any story related or driven games, at least until we’ve made a few other ones that aren’t story centric.

This comes after realising that the types of story driven games we want to develop in 3D are a little outside of our technical capabilities right now, touching on multiple levels of tech which greatly exceed our current level.

So you can expect more arcade-y style of games from us which we hope will help us to work out a number of limitations we currently face for creating some of our complex story games.

Next Game Developments

Our next game is coming along quite well. We’ve been working on it as much as we can in spite of the heat to get it together. There’s been a lot of sweating, a lot of learning and a lot of revision of our tech in order to meet the new requirements we’ve laid out.

Part of that has been working on setting up networked multiplayer, which has been quite challenging. Couple that with procedurally generated levels, it has been even more challenging. But we’re slowly getting there.

A number of people have also asked for The Very Organized Thief to have multiplayer, which originally we wanted to do but we felt we would only mess up the current experience. So instead, we decided to work on a game that would use multiplayer in a more fun and co-operative way. This should allow us to focus on that experience without overriding an existing one resulting, hopefully resulting in a better game.

We’ve also never experimented with using networked multiplayer before so its very fresh territory for us. Primarily we want to get our hands dirty with making a networked multiplayer game to see how it can be used to contribute to some of our future titles.

But for now we’re a little while off of release for our next one. But we are aiming within the next month or so for something to reach the public. Even if it means leaving out multiplayer just so people can start to play it sooner.

Time, and hopefully good weather, will tell!

The Very Organized Thief

We will be continuing to make small updates to The Very Organized Thief.

You’ll be happy to know, we’ve also been working on what we can do to turn it from a small web game into a full featured title.

But more on that in future posts ; )

Updating This Website

I’ve been trying to find some extra time to fix this website and start making some space for more things, like free tools and tutorials. But I just haven’t had the time to do it unfortunately. There be bigger game developing fish to fry.


And that’s what been happening as of late.

If things go well in the next few weeks I’ll be making a new post with hopefully some sneak peaks of our new game *fingers crossed*. But until then, I hope to all those who are reading, you are well, and staying cool. Or if you a freezing your ass off in the Northern Hemisphere, you are staying warm and cozy!


Christmas Hol…i…day?

As usual it’s been pretty busy as of late. That plus the added heat-wave, christmas craziness, Boxing Day and the New Year coming up. It has been much more manic crazy then usual.

To help summarise the goings on. I’m going to use sub headings!

Website Updates

I’ve been spending a bit of time updating Elise’s website and the Redefinition Games website to support displaying projects and games in multiple layouts.

I ended up writing a WordPress plugin that manages the information it displays as well as lets you control how it gets displayed. I’m quite pleased with how it’s turned out. It still needs some work. The websites also need a bit of work, but it’s a lot better then what was originally in place. Especially for the Redefinition Games ‘Games’ section.

I’m also in the process of updating my own website, but when that gets done, I’m not sure. I’m hoping soon at least LoL

Moving Deathspuds to a Repository

After recently blowing up our Dropbox, we moved Deathspuds to a Repository on BitBucket. To summarise why, I’ll just say I’m probably never using Dropbox ever again, at least for something that large and increasingly delicate. The last few weeks we’ve been moving across and fixing problems, while trying to enjoy a much needed holiday away from our regular daily routines. So it’s been pretty juggle-y.

But so far it’s all looking good, and I can already feel the increase of productivity of using it.

Our Next Game

We’ve been working on it as much as we can considering the chaos of Christmas.

I’ve been updating some of the code in our now named “Red Framework” which we’ve had for a while. I’ve mostly been re-factoring it to fulfil the requirements for the current game.

A lot of the systems we have been developing, have only been tested in their own local test scenarios and some are very specific test cases, so there’s been some fleshing out of the usability of them. We’re hoping the more we do this, the less we’ll end up doing it for future projects.

Elise and I have also been talking in depth about the Game Design as well, which is pretty much worked out in terms of the core gameplay. I won’t be saying exactly what’s going on because we like surprising people.

The title you ask? Some of you may already know the title. If you don’t you may realise you always knew ; )

The Very Organized Thief

We’ve mostly been watching and taking on board everyone’s suggestions. And thinking about some things we would like to add to this version to keep it going a little. We won’t be doing any major changes to the games core mechanics. But we will hopefully add some things to give people a few laughs.

But for now, other plans are taking priority! No point making plans and not following them right? We do have a very good idea of what we are going to do with The Very Organized Thief, that much we can tell you ; )


So that’s basically what’s been going on for the last few weeks. Busy busy busy. I’ve managed to squeeze in a few hours of actually playing games for a change.

Currently replaying Final Fantasy VII on the PC reliving the nostalgia of my 1998 youth, chilling out with Proteus, and trying to find some time to delve deep into Eldritch. Check em out if you’ve got the time!

But that’s it from me for now. I hope everyone has had a awesome Christmas filled with good memories and presents. And I hope your New Year is grand!