Smouldering In The Heat

Once again it’s been a while since my last post.

My current classes have been shuffled about which has left me on an extended break! Woo! So I’ll be spending much more time focusing on developing our next game.

It’s also been Hot, Cold, BLAZING Hot, Freezing Hot and Blazing Cold. With meanderings of smokey air from a number of fires that have been burning lately. It’s not entirely known whether they are accidental or intentional, but its making the air a little soupy and dry.

The weather in general has really been making it difficult for us to stay on schedule without making our brains melt. Our rooms literally become a sauna, with our computers being the hot rocks in the middle. Not very pleasant, but great for shedding a few kilos at least. So we’re a little behind schedule, yet we’re still making progress.

So what else has been happening?

Disabling Story Games

This year, Elise and I have sworn off doing any story related or driven games, at least until we’ve made a few other ones that aren’t story centric.

This comes after realising that the types of story driven games we want to develop in 3D are a little outside of our technical capabilities right now, touching on multiple levels of tech which greatly exceed our current level.

So you can expect more arcade-y style of games from us which we hope will help us to work out a number of limitations we currently face for creating some of our complex story games.

Next Game Developments

Our next game is coming along quite well. We’ve been working on it as much as we can in spite of the heat to get it together. There’s been a lot of sweating, a lot of learning and a lot of revision of our tech in order to meet the new requirements we’ve laid out.

Part of that has been working on setting up networked multiplayer, which has been quite challenging. Couple that with procedurally generated levels, it has been even more challenging. But we’re slowly getting there.

A number of people have also asked for The Very Organized Thief to have multiplayer, which originally we wanted to do but we felt we would only mess up the current experience. So instead, we decided to work on a game that would use multiplayer in a more fun and co-operative way. This should allow us to focus on that experience without overriding an existing one resulting, hopefully resulting in a better game.

We’ve also never experimented with using networked multiplayer before so its very fresh territory for us. Primarily we want to get our hands dirty with making a networked multiplayer game to see how it can be used to contribute to some of our future titles.

But for now we’re a little while off of release for our next one. But we are aiming within the next month or so for something to reach the public. Even if it means leaving out multiplayer just so people can start to play it sooner.

Time, and hopefully good weather, will tell!

The Very Organized Thief

We will be continuing to make small updates to The Very Organized Thief.

You’ll be happy to know, we’ve also been working on what we can do to turn it from a small web game into a full featured title.

But more on that in future posts ; )

Updating This Website

I’ve been trying to find some extra time to fix this website and start making some space for more things, like free tools and tutorials. But I just haven’t had the time to do it unfortunately. There be bigger game developing fish to fry.

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And that’s what been happening as of late.

If things go well in the next few weeks I’ll be making a new post with hopefully some sneak peaks of our new game *fingers crossed*. But until then, I hope to all those who are reading, you are well, and staying cool. Or if you a freezing your ass off in the Northern Hemisphere, you are staying warm and cozy!

-Alex

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